![]() Having a bank that has major usability problems is a huge no-no. The chat and bank are no doubt the top two interfaces players interact with. The tiny button problem is most exemplified by the bank interface. I have experienced the RuneScape Mobile beta on an iPhone 8 Plus which is a 5.5” screen at a resolution of 1920×1080 it’s not a small phone. In the end, a player should not be subjected to multiple different font styles on an interface. Font headings in the spell books, prayers, and skills interface are all different, and font sizes are different between the above mentioned font renderings. If at any given time a player is interacting with the inventory and chat, there are three different fonts on screen at the same time. ![]() These are issues that don’t impede the performance of the app but severely inhibit how one feels while using the app.įont rendering on the top level app interfaces is atrocious. I have detailed the issues of the RuneScape Mobile client from a usability perspective a few times on the podcast now but we’ll go for a brief summary here. ![]() There’s a saying in the software engineering world, you can have all the performance in the world but if you have a bad user experience, you have nothing. Jagex has done an incredible job of making RuneScape run well from a performance angle on mobile devices, and we’re are at the point with RuneScape Mobile likely being released this year that the focus has to turn to a critique of its usability. ![]() RuneScape Mobile is a product that players have been craving for years, well beyond the summer of 2017 when the project was first announced. ![]()
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